Showing posts with label Information. Show all posts
Showing posts with label Information. Show all posts

24 March 2018

Status

Hyrule Papercraft won't be updating anymore. I've retired from papercrafting for reasons explained here.

I've had a good run, in the years from 2008-2016 but all good things must come to an end unfortunately. Thank you to all who have visited, downloaded and made my models.

The website will remain here for however long Blogger and Mediafire exist, so you should still be able to find all of my past content.

I've changed my username on a variety of accounts and can now be found as Avrin-ART
on both DeviantART and Tumblr where I am still around to offer advice and answer any questions.

30 July 2014

Ocarina of Time 3DS

It is now possible to get models from this game.

There's some potential here. ;)

18 January 2009

Defining Zelda Model Scales

Right I think I'm ready to define my model scales. After a little bit of experimenting I can put some values down.

Standard Human Scale:
Pepakura Scale Factor: 3400
This is my attempt to keep all my human shaped models to scale to make them look better and more accurate as a group. For example no young and adult Malon who are the same size! Though it says humans/humanoids it could be used for some enemies or a general universal scale for everything. The result is most people will be 15-24cm tall.

Edit: In the past I've rigidly stuck to 3400 and with good results, but as I continue getting content, I've noticed that some characters will just be too big (Poes) and some too small (Saria is tiny when compared to the Adult cast!). So y'know there might be some lee-way with certain models, and some minor resizing for aesthetic or practical purposes.

14 December 2008

The Shape of Things to Come

Forgive my really obscure reference/bad joke in the title.

Right I'm now home for Christmas for a month or so. And this means...papercrafts! Ok I can't guarantee how many I will design newly, or if I'll just remake my old ones but I have a lot of time to do so!

But the real reason of this post is to give some info on how I'll be doing my new models.

Now, other Zelda rippers/designers on the web have made quite a bundle of models already, I personally have contributed 6 to the pile, and 1 I never released. But the problem here is that they are all different sizes.

I used to say 20cm for a humanoid character was perfect, and it is in my opinion, but by automatically setting it like this you lose all scale! Some models like my Dekus work best as small ones. But if I'm going to start making more characters then I want them to be to scale to each other so they are less irregular and more awesome as a group.

How will this be done? Simple! I hope. I will not resize them at all in Blender, and when they are extracted to Pepakura, increase their size by a factor of X. This factor is yet to be determined and I'll suss it out after my first model using this method. Then it can be applied to a few of my old ones like the Zora.

So in other words, for all human characters and maybe other accesories, I will be keeping them all in scale. The average height will probably be from 15-23cm depending on height differences in game.

But I realise that this will make some models really big or small so there may be more scales to work around this e.g.

-Small creature scale
-Standard Human scale
-Large monster scale

Something like that...

30 November 2008

My Papercrafts

Ok so I will be linking to ZIP or RAR files which contain all the contents you need to build the model. Apologies to experienced modellers if this sounds obvious but I'm also considering new papercrafters as well. ZIP files are easily opened with WinZIP, RAR files with WinRAR or AlZip.
A quick list of what you might find:
  • A JPEG or PDF of a lined and lineless template. I advise making the lineless verison, with the lined one being used for reference, though people have different preferences and standards so it's up to you! Newer models will be PDF files since they are higher quality and direct from Pepakura Designer.
  • A PDO file. What is this? This is a 3D model file for Pepakura Designer/Viewer which shows exactly where pieces go. Stuck on a model? Consult the PDO! It solves about 80% of all building headaches! Download Pepakura Designer (trial) or Pepakura Viewer (complete) for free! I highly recommend using these!
  • Several reference pictures from different angles. Sometimes a visual guide on the real thing can be a real help!
  • Instructions! Perhaps the 2nd most important thing for some people! These have got better through time, so older models might be a bit more vague.
  • Some models may need a line guide reference for dark pieces. Though newer models will have high contrast lines on dark bits so the above only applies to old templates.
My guarantee is that I will never release a model that I am not happy with myself. With the exception of the Poe Collector v2, I have testbuilt everything once (or twice sometimes) so you can be sure that the models will be buildable to a good quality. I'm very picky myself about other people's models, so hopefully that rubs off on my templates! :p

3 November 2008

Welcome

Welcome to the grand opening of Hyrule Papercraft. This blog will serve to be my space where I'll be posting my models and future projects! I focus on N64 models and specialise in ripping from both Zelda games. I also have some other ROMs but am focusing on our pointy eared friends for now.

Enjoy your stay and hopefully I'll update often and build up my archive soon!