Showing posts with label Medium. Show all posts
Showing posts with label Medium. Show all posts

31 August 2013

Elegy of Emptiness Goron

In early 2010 I was looking around for obscure content from Majora's Mask and ended up making the now infamous Elegy of Emptiness of Link. The prospect of making a set of all four statues came up and shortly after I made the cute but sad looking Elegy Deku. Later in summer I did the Elegy Zora too (though that one was pretty hard) and had only one model remaining: the Elegy Goron. But interest faded and I never began work on it...until now.

Three years later the Elegy of Emptiness set is finally completed!


In Majora's Mask by playing the song, Elegy of Emptiness inside Stone Tower, Link can 'shed a shell' of himself to create a statue of his current form. Described as a souless image, these are used to solve a variety of puzzles later on. Wearing the Goron mask, the statue produced is the Goron Hero Darmani, the soul from which the mask was derived.

This statue makes a large boxy model at ~28cm tall. The feet are small and must be built neatly and weighed down strongly, but from the waist up it becomes much easier with mostly large parts. You must cut out the shape of the scar from the large brown piece (a reference is provided). Take care with closing the head and some important shapes around the face and hands.

Difficulty: 5.5/10

Download Here!

5 February 2013

Anju's Grandmother

Goodness me, my first N64 Zelda model for almost a year and a half! I had this template lying around since spring 2012 but with focus on my other more complex projects I just couldn't be bothered to start it. Finally however here's Anju' Grandmother, the forgetful storyteller from Majora's Mask.


Anju's Grandmother is confined to her wheelchair and spends her days in the back room of the Stock Pot Inn in Clock Town. She enjoys telling stories from Termina's history, though they are quite long and end up putting people to sleep! At the very least this can help Link pass large amounts of time in the three day system but if he wants to stay awake he'll need the All-Night Mask. She seems to be losing her memory as she mistakes Link and Anju for Tortus, her deceased son and appears oblivious to the events in Termina. Although reading her diary reveals this senility is likely just a ruse to avoid eating Anju's terrible cooking and be left alone!

As for the model, the chair and most of the body is simple and boxy. Only the small hands and odd shape of the head could be awkward.

Difficulty: 5.75/10

Height is approximately 17cm, including the upper hair strand.

Download Here!

Compared to what I've been building recently, this was very easy for me (I almost gave it a low difficulty score before checking what I've given models in the past!). Yet I was pretty damn rusty at building with the score and fold technique so it's not the neatest model I've ever built!

8 September 2011

Poe Collector 2

I've remade the Poe Collector, who was my very first papercraft design though required a lot of improvisation to build. This new version starts from the beginning, with much more extensive editing to make it look better and to improve construction. Arguably it is a bit more difficult due to the specific order of construction and some fiddling around with the inner robes, but it all fits together and ought to need far less manual adjustments/improvisation.


The Poe Collector is a mysterious hooded figure who lives in the ruins of Hyrule Castle Town and pays good money for any Poes that Link brings him, especially for rare specimens. He's a rather strange and unwholesome character, preferring life under Ganondorf's evil reign as it creates ideal conditions for his business!

List of improvements/changes:
  • Hood, cowl and eye geometry now fully shaped, no more hanging eye piece or surface contact gluing
  • Robes shaped into right-angle for ledge sitting
  • Bottom piece added to semi-close the model
  • Ocarina of Time textures and better texturing overall
  • Inner surfaces for arm gluing added
  • Better unfold in general
  • Better scaling compared to the other models though not strictly 100% accurate
  • Optional crate to sit him on
The template is numbered to help with build order. This is important for the hood and body but less so for the limbs which can be built at any time really. All limbs glue via surface contact in the folds of the robes or behind the tunic- apply glue to the upper faces and hold in place until secure. He will need to be weighed down  in his robe trails at the back to perch safely. Measures ~19cm from top to toe depending on how the legs are glued on.

Difficulty: 5.75/10

Download Here!

[The old Poe Collector with Majora's Mask textures will be left as a showcase but the link will no longer be available.]

21 August 2011

Aveil

I'm trying to produce a few more models for this site before summer's up so here's Aveil from Majora's Mask. As I like to say, the more obscure the better!


Aveil is the stern leader of the Gerudo Pirates in Great Bay, who cause mayhem along the Terminian coastline from their base nestled in the northern cliffs. Always on the lookout for new loot to plunder, she becomes obsessed with the Skull Kid's claims of treasure within the Great Bay Temple. In the events of the game, Link must rescue the stolen Zora eggs from their fortress as the hatched baby Zora are the key to accessing the temple. Though Link is more interested in saving the world than looking for non-existent treasure!

In 2009 I was working on the Gerudo Thief model from Ocarina of Time in a cool combat stance. But it proved too problematic to make and I shelved the project. The game essentially uses the same model for Aveil, scaled better (the OoT one was huge compared to Link!) and in a more suitable pose. Lessons learned from the gerudo have helped to improve this model greatly!

This model is medium difficulty with more detail than usual on the face, and some small or narrow parts on the legs and body. The head, hands and feet all glue on to the body by surface contact with marked tabs. This allows some manual adjustments to the pose in case she doesn't stand straight or her hands aren't initially in the right position. Stands around 22.6cm depending how how the hair is glued on.

Difficulty: 6.5/10

Download Here!

7 August 2011

Anju

It's been a while since I've worked on a character model, with holidays, other important matters and this project taking up time instead. But I can't neglect this site, so here's a model of Anju!

Anju makes a minor appearance in Ocarina of Time as the "Cucco Lady" in Kakariko village, but receives much more character development in Majora's Mask where she works in Clock Town's Stock Pot Inn. She has a poor memory for reservations, allowing Link to obtain a room key in a case of mistaken identity. Her main role in the game is as part of the long and detailed Kafei-Anju sidequest in which Link must work over all three days to reunite the couple before the moon crashes.

There have been a few versions of Anju released already I believe, all seeming to have her holding an umbrella! Well mine is much more plain haha with, just her in her standing pose at the Stock Pot Inn's desk.

The model is average difficulty, with some small parts on the hands but fairly straightforwards construction elsewhere. The head and hair should be built and closed in a certain order though, so take a look at the instructions. Of course the PDO file with Pepakura Designer/Viewer is a handy resource too! Scaled to everyone else as usual, standing quite tall at about 22.1cm.

Difficulty: 6/10

Download Here!

28 March 2011

Rauru

It's been a while since I've done a Zelda character model after being tied up with another more complex non-Zelda craft, so here's the ever wise, serious and slightly mysterious Rauru from Ocarina of Time.

Rauru is the Sage of Light and the first person Link meets after being revealed as the Hero of Time. He explains the events of the last seven years and the effects of Ganondorf's evil reign. Things look bad at first but he starts Link off on his quest to awaken and unite the five other Sages to gain their power to save Hyrule!

This model is easy to medium. The body and arms are large and blocky and should be simple so long as you assemble them in a suitable order. He has no visible legs or hands, which gets rid of a few tricky parts! The head has more detail, and although the parts are moderately big, there's some important folds around the face, moustache and chin which must be done cleanly. Eventually the head glues via surface contact into the inner hood, and the arms attach in the same way underneath the shoulder arches.

Scaled to my other characters as usual and stands ~25cm tall. After some infuriating balance problems with my recent non-Zelda crafts it's a great relief to build something that is completely stable!

Difficulty: 5/10

Download Here!

2 December 2010

Toto

Zoras are one of my favourite races in the Zelda series. Elegant, sleek and...oh wait nevermind it's Toto...

Toto is the stout manager of the Indigo-Go's band in Majora's Mask, and travels to Clock Town ahead of the carnival to arrange their upcoming performance. Unfortunately with the Moon about to fall, the event is cancelled at short notice. He can be found at the Milk Bar at night, disappointed over the cancellation, though Link can offer to give him a sound check by playing his instruments on stage. 

As for the model, the body is very easy to build being very blocky. Though the small hands and feet add to the difficulty and stop it from being an easy build overall. He's very unstable unless you balance him on his tail fin or cane. You could try and weigh him down a bit but it might not make that much difference with the small feet.

Difficulty: 5.75/10

22 November 2010

Lake Scientist

Time for an update! I haven't worked on anything Zelda related for a while because I had a bigger non-Zelda project that you can have a look at here.


The elderly Lake Scientist was first seen in Ocarina of Time, working in his laboratory perched on the edges of Lake Hylia. He is a researcher, using the lake's water with other chemical compounds to create potent medicines, such as eyedrops for Biggoron. In Majora's Mask, his alter-ego has set up a lab in Great Bay, and studies the marine organisms and climate. He also owns a carefully controlled water tank perfect for hatching Zora eggs!

In the Manga, he appears in one of the short stories and is referred to as Dr. Mizumi, though technically this is not considered to be canon, so I prefer to call him the Lake Scientist instead (as the Manga is less well known).

For the model itself, the body is quite easy because he doesn't have any legs and just a flat base to his robes. The head is more detailed though, especially around the mouth and eyes, so make sure you score the lines to get a neat shape. At many points in the construction you can use holes in the model to secure tabs from the inside, but finally closing the whole thing might be a bit tricky depending on what order you make it in.

Scaled to my other characters as usual, and stands about 17.7cm tall. Sounds small but remember he is very hunched over and actually has a large head.

Difficulty: 6.25/10

Download Here!

26 August 2010

The Postman

It's about time I did a proper Zelda character that people are more likely to recognise so here's the Postman from Majora's Mask. Now the timing of this is awkward because Ninjatoes has released his own version, though in a different pose and with props for a diorama. Different versions of the same characters are always welcome, though I recommend you check his version out, as his models are consistently high quality. With some hindsight I can say his template and instructions are better than my Postman, although mine has a PDO file, and a 'true' lineless template.


The Postman is a dilligent worker in Clock Town, obsessively sticking to his schedule, even though it soon conflicts with his urge to flee as the moon threatens to annihilate Termina. Eventually Link can earn the Postman's Hat off him, which allows him to check the mail boxes around the town. His strange attitude and voice sound effects ("Ya!") always made him one of my favourites, plus he's a very good example of how the time system of Majora's Mask really adds depth to the game. Like many characters he had an alter ego in Ocarina of Time, the unbeatable Running Man who you could 'race' as adult Link.

I'd like my next model to be free of problems in testbuilding. This one set me back a few times, but I feel I've fixed the major issues I encountered the first time(s) around. For whatever reason I've built his head three times and his body twice now! (Also his pose, though not complex is tricky to get a decent photo that shows him best.)

Parts of the head and body are quite detailed, but in my scale, he's actually quite tall, with a large head and hands which makes things not as bad as they had potential to be. Still experience is probably needed, and I always stress that Pepakura Viewer helps a lot too!

Stands ~24.0cm which is tall for my standards!

Difficulty: 6.5/10

Download here!

13 November 2009

Grog

Obscure Zelda NPCs are one of my favourite categories for ripping. Grog is no exception and after some messing about in the last fortnight he's now available in papercraft form!

Grog is an idle and depressed young man who can be found under a tree in Kakariko village at night. He readily shares his views on people and his parents, all of which are "disgusting" to him, and even suggests that Link is too! His father is Mutoh, the boss of the carpenters and from their dialogue, the two don't seem to get along very well. In Majora's Mask, his alter ego looks after the Cuccos in Romani Ranch and sports a new spiky haircut. (Though this model doesn't include that)

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He sits on a box at 16.1cm and has an optional bag for a mini diorama feel. Technically in game he has three bags so you can go nuts and print more if you want.

The model is very average in terms of construction, the only hard parts being the hands, which are very thin and flat near the thumbs. Also there are many important valley folds on the body that should be done cleanly.

Difficulty: 6/10

Download Here!

The tension of the paper at the joints means his pose could vary and be more 'open' than what you see in Pepakura. That said, I still recommend you use thin card/thick paper, otherwise he might be a saggy mess (even more so!).

19 May 2009

Young Malon

Finally, I started this project in February but it got delayed for ages for some reason, plus it always take me a while to pluck up courage to announce a model of a more important character! I've brought the project forward due to me shortly going away on a long field trip. D:

Malon is the daughter of Lon Lon Ranch's owner, Talon. As a child she plays amongst the horses in the enclosure, and also accompanies her dad when he delivers milk to Hyrule Castle. It's here where she first met Link, and would later teach him Epona's song- an invaluable ability seven years later! She makes a good counterpart to the adult Malon model, or you could call them Cremia and Romani- their alter egos in Majora's Mask!

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The model is just over 15cm tall and keeps to my 3400 standard scale in Pepakura. So she'll be the correct size compared to my Zora, Master Sword (13.7cm one) and Adult Malon.

Download Here!

Difficulty: 6/10 but quite easier with experience.

Simpler than the adult version - the dress for example is just a bunch of strips and the head is actually larger! However smaller pieces in the arms/hands, shoulder geometry and closing the head stop it from being overly easy.

24 December 2008

Malon (v3)

My first human shaped model since the Zora! And a nice Christmas present for you all too! And finally I've updated it to fix some minor but annoying errors.

Malon is the daughter of Talon of Lon Lon Ranch in Ocarina of Time, and teaches Link Epona's song when they are young. She is one of my favourite characters, despite only having a few small but major parts in the game.

This is the adult version of her ripped from Ocarina and stands about 20cm high. I made a poor version of her a while ago, but this is a vast improvement! Well actually I ripped Cremia from Majora's Mask who looks exactly the same. Except she isn't. Malon and Cremia have slightly different textures and geometry! Malon has a longer nose and neck, while Cremia is thinner, has a small pointy nose and different mouth and skirt textures. Well I think Malon looks better overall despite being slightly less detailed so here she is! But really, this model could be regarded as either!

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Download Here!

The model difficulty depends on your experience. Beginners will find it hard, experienced builders will probably not. If you can build my Zora well then it should be no problem. The only tricky part is the hair...

Difficulty: 6.5/10

18 December 2008

Dead Hand

Aggh! It's the Dead Hand, a mini boss seen in the spooky Bottom of the Well and Shadow Temple in Ocarina of Time. A surpisingly detailed and fun model to build. It is probably to scale with the Dekus but will be small compared to my standard human scale.

The monster is a fleshy undead mass which lives underground. Several arms on the end of long stalks project out of the ground in a circle to grab victims, after which the Dead Hand will rise up and attack with its huge mouth and teeth.

The model comes as two parts by default: The monster itself, and a single arm stalk and stand. However you can build more than one stalks for a diorama feel, or none at all if you wish.

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Dowload Here!

The Dead Hand itself is not too hard and I believe I got the template for the head quite good. The only tricky part, as with all 3D models is sealing off the whole thing. The elbows may be a little imprecise depending on your build and you might not get the true pose that the PDO shows. My build isn't posed right but still looks good.

The arm stalk's fingers are difficult, because of the small size, but there's nothing I can do about that. ;)

Difficulty: Dead Hand: 6/10
Arm Stalk: 7/10, but only because of the small fingers. The rest is a very easy 2/10.